| Rating: | 4 (52 votes) |
| Played: | 2665 times |
Murder is a seemingly simple flash game where you just need to time your assassination of an aging king perfectly. But hidden behind that stealth mechanism is an inescapable power loop, where today's assassin becomes tomorrow's target. The game isn't just about reflexes and timing; it gradually reveals a dark story of ambition, suspicion, and the decay of a kingdom.
On the surface, the story is straightforward: you play as an assassin, assassinate the king, and seize the throne. But as this sequence of actions repeats through multiple reigns, a larger picture begins to emerge.
Portraits hanging on the walls show that previous kings all experienced the same cycle. Some lived to old age, others were assassinated midway through their lives. This raises the question: is this a cursed kingdom, or simply a place where power is always accompanied by betrayal?
The deeper you delve into the endings, the more the game suggests that the protagonist isn't necessarily an ordinary human. He might belong to a dark force, a species that repeatedly failed to overthrow the royal family until finally succeeding and beginning a dark era of rule. But then, as an unbreakable rule, there's always a successor who emerges to end that dynasty.
In the first turn, you'll follow behind the king and must time your attack. If you act too early or are discovered, you'll be imprisoned and the game ends. Conversely, if successful, you'll instantly become king.
After ascending the throne, the roles reverse. Now you must observe those approaching you, guessing who the assassin is in order to stop them in time. Just one moment of carelessness, and you'll become the next victim.
The game doesn't have a single ending. Depending on how you play and interact with the characters, multiple endings will unfold:
Murder is a prime example of a small game that's anything but simple. With its minimalist gameplay mechanics, it still manages to create an addictive gameplay loop and a story deep enough for players to piece together.
And if you thought things were already strange enough, the next journey in Sprunki Phase 17 will push that feeling even further, where everything revolves not only around power but also in a way that's… far harder to describe.
Multiple EndingsIndiePoint & ClickPixel Art2DPsychological