Rating: | 5 (1 votes) |
Played: | 37 times |
Developer: | MuHa Games |
Released: | 2011 |
Platform: | Browser |
Technology: | Adobe Flash |
Town of Fears is a turn-based combat adventure where your attacks aren’t just about taking down enemies—they’re about digging into your memories, reaching into dark corners that even you’d rather forget. It all starts with a case. And a whisper draws you to Kraig Rock—a town that’s not marked on the map.
You play as Detective Marco, who carries a pistol and a lighter… but doesn’t seem to have much faith in humanity.
The game opens with a bizarre confrontation: a crow attacks a person, and you have to shoot it using a combat system that requires precision. Strangely enough, every enemy you encounter is symbolic:
No one says why they’re here. But every attack, scream, flash of light, and odd line of dialogue hints at a larger story—something is wrong in this town and in your head.
Town of Fears isn't your average RPG. Not because of the weird combat or the clunky, old-school Flash graphics. But because it pretends to be in control, when everything that happens is premeditated.
You move through locations like the stagecoach station, the church, and the asylum—each one feels "wrong," like a play repeating itself to a new person.
Town of Fears uses sound as a threat: crows, howls, mismatched footsteps… All of it creates a sense of someone watching you—but never stepping into the light.
Occasionally, you’ll see a shadow flash across the screen. Or a line of dialogue that isn’t meant for you appears and then disappears. It’s as if the game remembers who played it before you.
Town of Fears is one of the rare Flash indie games that retains its retro feel. Not because it's old, but because it reminds you of the fears you had as a child: shadows outside the window, sounds you don't know where they're coming from, and the feeling that you're entering a place not meant for humans. More mysteries await! Phantom Play holds the answers you seek!
horrorPoint & ClickZombie